Prix Ars Electronica 2012

May 9th, 2012 - 2:10 pm

Cedric Kiefer

PrixArs2012
Great news! Our latest project »unnamed soundsculpture« won an honorary mention from the Prix Ars Electronica in the category »Computer Animation Film VFX«. Established in 1987, the Prix Ars Electronica has served as an interdisciplinary platform for everyone who uses the computer as a universal medium for implementing and designing their creative projects at the interface of art, technology and society. Find a list of other fantastic projects on the PrixArs Website.

Prix Ars Electronica Winner 2012

nominated for MuVi Award 2012

April 16th, 2012 - 11:52 am

Cedric Kiefer

We are happy to announce that one of our latest projects, »unnamed soundsculpture« is nominated for the 14th MuVi Award.
Ten music videos out of more than 210 entries are nominated for the best German music video. The winner will be announced at the »Internationale Kurzfilmtage in Oberhausen«.

»In 1999 Oberhausen introduced the world’s first festival prize for a music video made in Germany – the MuVi Award. The impulse to create this award arose out of the observation that music videos had increasingly managed to emancipate themselves from their purely illustrative and advertising function, transforming themselves into a completely independent form of visualisation.«


You still have the chance to vote for our video until the 27th of April.
Vote online for unnamed soundsculpture / Kreukeltape
MuVi Award 2012

unnamed soundsculpture

March 21st, 2012 - 1:32 pm

Julia Laub

unnamed soundsculpture
Produced by onformative and chopchop the “unnamed soundsculpture” is a project by Daniel Franke & Cedric Kiefer, building from the simple idea of creating a moving sand sculpture from the recorded motion data of a real person. For the work the team asked a dancer to visualize a musical piece (Kreukeltape by Machinenfabriek) as closely as possible by movements of her body. She was recorded by three depth cameras (Kinect) using Processing, in which the intersection of the images was later put together to a three-dimensional volume (3d point cloud) in 3D Studio Max, so they were able to use the collected data throughout the further process.

unnamed soundsculpture project documentation

Marco Tempest at TED2012

March 6th, 2012 - 1:49 pm

Cedric Kiefer

Marco Tempest at TED2012
During the last few month we have been working on one of our latest projects, a real-life augmented reality performance for Marco Tempest, a virtual magican who is well known for his multimedia magic and use of interactive technology and computer graphics in his illusions. His performance as a special guest during the Campfire Session of the TED2012 conference was created in collaboration with Marco himself as well as checksum5, the developers behind vvvv, a hybrid graphical/textual programming environment, that was used for the development of the performance software.
More information about the software framework and a detailed documentation about the development process is available on the project documentation page. Also check out the official post on the TED Blog with some more impressions as well as some of the other impressive tricks Marco performed in the past. (Photos: Ryan Lash)


Marco on TED Blog
Project documentation

Page Workshop 29. Juni

February 2nd, 2012 - 12:01 pm

Julia Laub

After the success of our first PAGE Workshop in November, we are holding it again. In association with PAGE Magazine we are organizing a workshop on the subject of »Generative Design« and how to make reasonable and effective use of generative design strategies and custom built applications in the design process. The workshop will be held in German.

29. Juni 2012
Hotel Gastwerk,
Hamburg, Germany

Download Info PDF
Sign up at page-online.de

Graphisme en France

February 2nd, 2012 - 10:13 am

Julia Laub

In the 18th issue of »Graphisme en France«, commissioned by Centre national des arts plastiques, Casey Reas and Chandler McWilliams presented a selection of designers who develope their own tools and algorithms as part of their design process and asked to answer why we do so rather than only using existing software solutions. As well as how the writing of such software affects the design process and the visual qualities of the final work.

»The most consistent answer is that custom software is written because it gives more control. This control is often expressed as individual freedom. …writing custom code is one way to move away from generic solutions; new tools can create new opportunities.«

Read the entire essay with the answers of onformative, Lust, CatalogTree, Jonathan Puckey, Field, Nicolas Felton and others on

CreativeApplications.Net

Neue Sichtbarkeit

November 21st, 2011 - 4:59 pm

Cedric Kiefer

Together with Till Nagel who is a research associate at the Interaction Design Lab, and a lecturer for Advanced Media we wrote a six page article on collecting and visualizing geospatial data, and how it influences the perception of our environment for the latest issue of Weave Magazine.

After a very brief cartographic history, we argue that the massive generation of geo data in recent years might lead to information overload, yet opens up new possibilities of seeing and understanding former invisible worlds.
While Till Nagel was responsible for the main text we introduced several interactive map and visualization projects that completed the article.

Links of the projects and maps that were mentioned in the article can be found on the Weave.de website.

Moving Types Exhibition

October 19th, 2011 - 4:16 pm

Julia Laub

We are happy that our project »Growing Data« was chosen for the exhibition »Moving Types« in the Gutenberg Museum Mainz. »Moving Types« is a media exhibition, which presents international examples of 125 years of moving typography.

Opening event:
October 19th, 7pm to 9 pm

Duration of the exhibition:
11/10/21 – 12/04/22

Tue – Sat: 09:00 – 17:00
Sun: 11:00 – 17:00

Gutenberg-Museum Mainz
Liebfrauenplatz 5, 55116 Mainz, Germany


More information:
Gutenberg Museum and moving-types.com

Moving Types Trailer